#pragma once
#ifndef External
#define External
#include<GL/glew.h>
#include <GLFW/glfw3.h>

#include <imgui/imgui.h>
#include <imgui/imgui_impl_opengl3.h>
#include <imgui/imgui_impl_glfw.h>
#include<imgui/imgui_internal.h>
#include<imgui/imconfig.h>

#include<glm/glm.hpp>
#include<glm/gtc/matrix_transform.hpp>

#include<vender/stb_image/stb_image.h>

#include<assimp/Importer.hpp>
#include<assimp/scene.h>
#include<assimp/postprocess.h>

#include"stb_image/stb_image.h"

#endif // !External